It introduces the idea of the "Impact Damage Gauge", which meant that successful hits now did two types of damage. In 1997 Darkstalkers 3 ("Vampire Savoir" In Japan) brought about major changes to the health bar system and is considered by many the best game in the series. The EX attack would use one entire special bar like an ES move would, but would require a totally different input to execute. The EX attacks (which in the first Darkstalkers were refereed to as SP moves) can be thought of as proper supers/ultras in Street Fighter IV terms. In " Night Warriors Revenge" the special gauges could be banked for later use, meaning once one filled up, it was stored away while another started to fill. It is also important to note that "follow up attacks" were also eligible to be used in ES form. ES moves often changed the entire dynamic and animation of the move, allowing the player to have access to an array of different moves for different situations. This would result in an ES version of that special move. Instead of pressing the punch or kick button to execute the special move, they would press two punch or kick buttons instead (Like Street Fighter IV). Once the player had filled up a special bar they could perform an ES move. ES moves worked as modifiers to the standard special moves. The idea of ES and EX moves also made their way into the Darkstalkers series. Back cover of Night Warriors Revenge for the Sega Saturn. Using a chain combo to knock down an opponent and then using a follow up attack would not only add up your combo hits rapidly, but had the added effect of looking so damn cool. In " Night Warriors Revenge" each character was granted their own follow up attack by pressing up and punch while an opponent was on the ground. The same process could be started going from light-medium-heavy kick. The system worked by using light punch to start the chain, working to medium punch and then finishing with heavy punch all in quick and timed succession. The system also found it's way to the " Capcom Versus" series. The new and improved chain combos in " Night Warriors Revenge" lead to the possibility of using regular moves to chain together an amazing array of hits. This flew in the face of the unwritten fighting game law that chain combos were meant to cancel out of normal moves and lead straight into special moves. You must insert a coin to play.īy 1995 " Night Warriors: Darkstalkers Revenge" (" Vampire Hunter" in Japan) this chain combo system became more fleshed out and was now commonly refereed to as " Chain Combos". The chain combos introduced in Darkstalkers became standard practice in all future releases of the series. The franchise also pioneered many systems like chain combos and air guarding. This new look allowed the Darkstalkers to perform their superhuman moves with fluid grace, gaining the franchise a whole new fan base. In 1994 in a world where " Street Fighter II" had already set the standard for fighting games, Darkstalkers (" Vampire" in Japan) burst forth with a whole new look and cast of characters.